There has been a wide controversy of the values of this spell and the Lumbridge Teleport Spell among players. When the player sits down the player looks like he/she has no legs. There is a glitch involving a player casting the Teleport while wearing an ankle length skirt/robe (such as druidic mage bottom). The sound of the teleport was changed in the 9 August 2011 graphical and audio update. Another glitch that occasionally happens is that the book the player reads is visible if the camera is rotated behind the player. This can be achieved by casting the spell then using the emote Goblin Salute. There is a glitch where a player is standing in the circle. This can be achieved by starting to cast it and then reclicking on the teleport button as the player gets out his or her spellbook. There is a glitch where the player appears to be able to repeatedly cast the spell. If a player used the spell and quickly clicked the ditch, the player would hover over the ditch instead of jumping over. There was also a glitch which involved the Wilderness Ditch. This was fixed shortly after the bug was reported.ĭays after the spell was released, a player could perform an emote in the midst of drawing the circle, causing the player to freeze in a bending-over animation. In this case, the player would walk to the spot with a white ring following him/her at his/her feet, though the player would not be teleported. When the spell first came out, the player could activate the spell, and after drawing the circle, click on the minimap. A player can now return to Lumbridge (normal spellbook), Burthorpe(normal spellbook), Edgeville ( Ancient Magicks), or Lunar Isle ( Lunar spells), respectively. A Home Teleport Spell was updated to be included in all spellbooks. This was later changed, by placing a line break between home and teleport. In the Dream Mentor update on the, it was called "Lumbridge Home Port", most likely because the complete name couldn't fit. The spell was introduced on the 27 September 2006 in the Skill Tutors update. You can easily use this spell to figure out if you are being tele-blocked by attempting to cast it and doing something to interrupt it if the spell is initiated. When the player arrives, the camera will face North, identical to clicking the compass. In the past, if a player tried to use the spell before recharge time is finished, a message declaring "You need to wait another X minutes to cast the spell." appeared, except when one minute remains, the different presentation being "You need to wait another 1 minute before casting the spell.". If player has the Burthorpe tutorial guide system activated, the teleport only takes them to Burthorpe. Since this date player may select whether to go to Lumbridge or to Burthorpe through a dialogue window. Until 31 January 2012 the spell only took players to Lumbridge. There used to be a 30 minute cooldown between teleports until a hidden update removed it on 28 March 2011. This is in contrast to Lumbridge Teleport, which can be cast instantly, assuming the player has the required runes and magic level and isn't past level 20 Wilderness. Furthermore, the spell can not be cast during combat, and thus can not be used to escape a fight and is also rendered useless beyond level 20 Wilderness. When the spell is selected, players are prompted to choose their destination.Ĭasting the spell takes about ten seconds, and can be interrupted by combat. It provides a teleport to Lumbridge or Burthorpe with no rune requirements, although it doesn't give any Magic experience. Home Teleport is a Magic spell available to all players.
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